[GNC-dev] A little hint for xcode usage (scheme)
jralls at ceridwen.us
Sun Mar 8 23:27:03 EDT 2020
From the command line, lldb bin/gnucash
br se -n foo
or you can use the gdb compatibility version, b foo.
emacs gud mode apparently doesn't support lldb and I've never bothered to try anyway. I do sometimes wish for compiling in emacs when I'm working through 400 lines of template errors, but so far not enough to figure out how to import all of the necessary environment to make it work. Immediate productivity always seems more important than taking a week to learn a new tool.
I'm occasionally tempted to consider switching to bbedit or vscode, but after 35 years of emacs it would be a lot of learning time that could be spent on more useful things.
> On Mar 8, 2020, at 5:41 PM, jean laroche <ripngo at gmail.com> wrote:
> I'm familiar with bbedit and emacs but how do you handle breakpoints? That's the part I'm not familiar with. I know how to do it in xcode.
> iTerm2 is awesome, I really like it.
> On 3/8/2020 5:21 PM, Mike Alexander wrote:
>> On 8 Mar 2020, at 19:41, John Ralls wrote:
>>> For my part I seldom use Xcode at all. I use emacs for editing and do the builds in a terminal window (I use iTerm2 rather that Terminal).
>> That works too. Back when I developed code for Windows and Unix as well as Mac I used XEmacs for everything, including my shell environment. Now that I'm basically Mac only, and XEmacs is dead, I use BBEdit and XCode. The BBEdit worksheet is unusual (much like the old MPW worksheet if you're old enough to remember that) but I like it. BBEdit is a bit like [X]Emacs: it's an environment, not just an editor.
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