Building on Windows from scratch - guile problem
Gary Bilkus
mail at gary.bilkus.com
Thu Jan 9 08:36:13 EST 2014
I have done some testing of my build, and it appears there is some kind
of problem with guile
The symptom is that whenever I try to run a report, even hello world, it
fails.
Digging into things, it turns out that there is at least one problem
with the guile build, whcih is that
character constants like #\space are not being initialized correctly.
Just running guile standalone shows the problem.
guile> #\space
\#nul
So there's obviously some problem with the guile build over and above
the library naming one I found earlier. Not sure if it's the version,
the compiler version or what.
Will investigate further, but any suggestions or experience from other
would be welcome....
Gary
On 08/01/2014 15:07, Gary Bilkus wrote:
> I have written up the procedure which as of today is working to build
> gnucash 2.6 from scratch on windows and updated
> http://wiki.gnucash.org/wiki/Windows/Development
>
> It would be really nice if the patch file I have created along with my
> modified version of geert's vbs file could find their way into the
> official repo.
> It should be safe enough as all the changes are to the win32 directory
> except for two, which I'm reasonably confident won't break anything else:
> - configure.ac now deals with the -no-undefined flag more cleverly
> - gnc-split-reg.h has a couple of #undef statements added to avoid
> DELETE and DUPLICATE being defined in windows headers.
>
> It probably also makes sense for the page to be split up again, and
> some of the older information moved away, but it would be good to get
> some feedback from people who try following the instructions.
>
> I've done my best to ensure that there are no ambiguities or
> misprints, and the entire process has worked for me, but feel free to
> fix any errors, or tell me of any changes I can/should make to the zip
> file I've published.
>
> Please note that I haven't extensively tested all the features of the
> program. There could be some issues with the build which don't
> immediately manifest themselves......but at least it runs.
>
> Also, I haven't yet tried packaging the app into an msi or installable
> exe
>
> Gary
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